Bethesda knows how to make RPGs. Oblivion’s predecessor, Morrowind, has a cult following of players and numerous expansions. Already with two expansions out for the 360 version, as well two of the most prestigious awards (both RPG and Game of the Year), this latest installment in the Elder Scrolls series looks to share the same prestige as its formers.
What has made this game so fascinating to Western gamers? Stunning graphics? Freedom of choice? Expansive setting? Replay value? You’re bound to get different answers, as tastes in RPG are as varied as the games themselves, but the largely unique style of storytelling and gameplay offered by the folks at Bethesda have captured not only the attention of gamers, but of other game makers.
Prior to entering the game, you’re thrown a plethora of character options. Most adjust your character’s looks, largely unimportant in a game designed around first-person play, but deciding upon a race becomes an important decision. Choosing a Khajiit, for example, increases your natural skill with skills like acrobatics, blade-fighting, and sneaking: the perfect thief/assassin. Most races offer up a few supernatural strengths and weaknesses for your consideration.

After building your character, you’re set loose into the beautiful Cyrodiil
Oblivion, as with past iterations of the Elder Scrolls series, tells a "zero to hero" story. Your first minutes spent in the game are inside a dungeon, punishment for an unknown crime. A chance for redemption is given through chance: the Emperor himself, along with a few of his elite guards, use your holding cell as an escape route through the Imperial sewers. You follow them through the rat-infested underground, picking up weapons and useful tips, and gain the trust of the Emperor.
Before being released into the large province of Cyrodiil, you’re given a pair of character choices: your class and your birth sign. Though all skills are available for use, the pre-formed classes allow you to specialize your oft-used skills and maximize your power. Birth signs unlock supernatural abilities, above and beyond those given by class.
Once free of the dungeon, you’re given a choice: continue with the primary campaign, or search for adventure elsewhere. This fact alone is likely to be the most exciting factor in the game, since it takes replay value to a new level of complexity. Want to play the part of the Empire’s chosen hero? Ignore the selfish desire for adventure and follow the path your Emperor has given you. Has ambition taken you to become a Guild Master? Sign up as a grunt and work your way up. Just like killing people in the dark of night? The Dark Brotherhood will find you and take you in.
Or, if you play carefully, you can do it all.
Quests will fall into your lap with little effort on your part. Simply talking to citizens of the various towns and cities will unveil tasks: quests of these sort are typically unconnected to any larger plot. A player can also join one of the various Guilds and take part in a larger string of plot-driven quests for big rewards. In addition to set quests, a player can enter a gladiatorial arena, hop around the map closing Oblivion gates, or hunt indigenous creatures.

Closing Oblivion gates like these is one of many things you can do in Oblivion
As mentioned before, all of these ways to spend your time were designed for completion in the first person. This makes combat familiar for gamers used to first-person shooters and eases the transition from twitch to RPG. A third-person view is available for the adventurous RPG fan, but the lack of dynamic animations creates the unwanted effect of gliding across the ground.
Combat controls are also similar to those seen in shooters: one trigger attacks with your melee weapon, another sets a block, while a third casts a selected spell (unlike many RPGs, all characters can cast magic, though characters with a caster-template will enjoy a much wider variety of spells). In all but the tightest of areas, you’ll find it easiest to use guerrilla tactics against opponents, using a bow or light weapon, but close-quarters combat is hardly useless.
|
| 9.0 |
Fun Factor + Vast and detailed world to explore
- Seems empty at times
|
| 9.4 |
Graphics + No matter the platform, this game looks great
- Perhaps more variety?
|
| 7.9 |
Sound + Excellent soundtrack
- Disappointing voice acting and sound effects
|
| 9.5 |
Multiplayer + You’re given full control over your experience
- Combat is repetitive
|
| 9.6 |
Single Player + Numerous quests that play differently with each character
- Little interaction between non-chained quests
|
| 0.0 |
Controls
|
| 9.1 |
Overall Absolutely worthy of its Game of the Year title
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Version 0.75
Author: Ice T. Gressa and Panterror Flames
Email: djtigresa@classicgaming.com and
mcpantera@classicgaming.com
Table of Contents
I. Story
II. Controls
III. Meet the Cast
IV. Know Thy Enemy
V. Stuff you need to know before we start.
VI. Walkthrough
a. Chapter 0: Darklands Training
b. Chapter 1: Day of Terror
c. Chapter 2: Blood River
d. Chapter 3: Demon Pass
e. Chapter 4: Crossing at Dawn
f. Chapter 5: Serpent Strait
g. Chapter 6: Ravine of No Return
h. Chapter 7: Firestorm
i. Chapter 8: Out of the Ashes
j. Chapter 9: Breaking the Ice
k. Chapter 10: Deadman’s Basin
VII. Extras
VIII. History
IX. Credits
IntroductionHere’s a game that really put’s the PS3 controller’s Six-Axis motion feature to use.
You can tilt the controller, push in and out, shake up and down, and left and right.
ControlsHold the controller flat to fly straight.
Tilt it upwards to ascend and downwards to descend. Tilt right or left to bank in
that direction. Move the controller upwards to do a 180 turn like you are doing a
curl during weightlifting.
/ mounts you onto the dragon
[] spits a fireball. Hold it for a stream.
() While chasing an enemy dragon, press it to engage in combat.
X flaps wings
R3 (push in right analog) see objectives
Start pause
L2 or R2 to slow down flight
L1 or R1 to aim
Left analog stick to move dragon while on the ground
L2+R2 to hover
L2+R2 near ground to land.
Move controller down to lunge forward in air.
More controls next update
Meet the CastRohn - this is the guy you are playing as.
Captain Talan - Leader of Asylian forces.
General Atta-kai: Leader of Mokai forces.
Loden - Evil comrade who murders Atta-kai, Talan, and the Asylian King.
Diviner - forced the Asylian and Mokai War into a heated battle by ordering the
murders.
More next time.
Know Thy(Your) EnemyIce Dragons - They spit out icy balls at you and are easily dispatched.
Manta - Look like flying whales who can carry dangerous cargo. 2 big fireballs will
blow them to bits.
Tauros - Charges at it enemies but susceptible to fire.
Rhino - Fireproof creatures, you must rip the rider and armor off of it and then
drop them.
Flame Dragon - Strong Dragons that are weak in combat
Dark Dragon - A little tougher to kill in combat.
More next time.
Stuff you need to know before we start-After you complete each chapter from Chapter 1 on, you are given a medal depending
on how well you did in the level. The metals are classified as bronze, silver, gold
and platinum.
-There is an arrow that indicates where you need to go. If the arrow is yellow, you
are going the right way. If it is red then you are going the wrong way.
-Combo Attacks are earned after receiving a metal in certain levels and they can
help you kill enemies faster.
-Lunging helps you cut down your time because you move faster than just flying to
your destination.
-Carnage points are multiplied depending on how well you defeat an enemy like in Day
of Terror, targeting an Ice Dragon and shooting a fireball gets you 50 CP. Pressing
() then hitting it with a fireball gets you 50x2 CP. Killing it in a showdown gets
you 50x3 CP.
WalkthroughNarrator (spoken): No one knows how long the Ancients had lived before the divide.
History teaches us the people lived in harmony bound by a single faith. But when
the volcanoes awoke, their molten rivers scarring the land and choking with their
discarge. As devastating as their advent was, the volcanoes unleashed an even grea-
ter force upon the people... fear. With science unable to explain the changes to the
world, rival schools of orthodoxie took hold; splitting society as many began to
fear the volcanoes had been sent as a punishment by God. One group, the Mokai,
forged their society in the fire and ice of the north. While the Asylians made their
home in the protective mountains of the south. Here, safely removed from the advance
of the volcanoes, the Asylians became a beacon of culture of learning; casting light
upon a world overrun by shadow.
a. Darklands Training
You begin with a tutorial. Follow the on-screen directions and you’ll move on to the
next area. Here, your goal is to use your skills to fly through the rings. You need
to fly only through eight of them to proceed. But if you want, you can choose to fly
through all 13 of them. After you are through, you receive an option to come back
for more training.
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